Introduction to Virtual Reality

Virtual reality lets us create environments fit for any simulated interaction. During this course, students learn how software applications and game engines are used to build immersive multisensory experiences.
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Schedule:

Teaching time:

Daytime

Location:

Espoo

Topic:

Design and arts

Form of learning:

On-campus

Provider:

Aalto University Summer School

Level:

Beginner

Credits:

2 By Aalto University (ECTS)

Fee:

500 € including VAT 24%

Application period:

1.2.2023 – 31.5.2023

Target group and prerequisites

You must have completed a high school or vocational degree or equivalent by the time the course starts. However, you do not have to be a degree student at a university to participate in our courses. Additionally, all summer school course students must be 18 years or older.

Course description

Virtual reality allows us to create environments fit for any simulated interaction. It is used in multiple applications, from entertainment to the automotive industry and training healthcare practitioners. VR and AR are some of the fastest-growing technologies, boosted by new applications and technology development in the upcoming years. 

Introduction to Virtual Reality introduces students to the most common VR technologies, their relation to human physiology and the basic terminology needed to further their studies and understand related phenomena. Students learn how software applications and game engines are used to create immersive multisensory experiences, with case examples from creative and industrial contexts. 

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